mercredi 21 décembre 2016

Doom (2016 video game) -Gaming World

Doom (2016 video game)


Doom
Doom Cover.jpg
Developer(s) id Software
Publisher(s) Bethesda Softworks
Director(s)
Producer(s) Timothy Bell
Designer(s) Jason O'Connell[1]
Programmer(s) Billy Ethan Khan
Artist(s) Hugo Martin
Writer(s) Adam Gascoine
Composer(s) Mick Gordon
Series Doom
Engine id Tech 6
Platform(s)
Release date(s)
  • WW: May 13, 2016
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Doom (stylized as DOOM) is a first-person shooter video game developed by id Software and published by Bethesda Softworks. A reboot of the Doom series, it is the fourth title in the main series and the first major installment therein since the release of Doom 3 in 2004. The game was released worldwide on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016. The game is powered by id Tech 6.
The game is played entirely from a first-person perspective, with players taking the role of an unnamed marine, as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games rather than the slower survival horror approach taken by Doom 3. It also features environment traversal, character upgrades, and the ability to perform executions on enemies known as "glory kills". The game also supports an online multiplayer component and a level editor known as "SnapMap", both co-developed with id Software by Certain Affinity[a] and Escalation Studios respectively.
Originally announced as Doom 4 in 2008, the game underwent an extensive development cycle with different builds and designs before being restarted in 2011 and revealed as simply Doom in 2014. The old version of the game was described as "Call of Doom", while the new version was inspired by rock and roll. The game was tested both by people who pre-ordered another Bethesda game, Wolfenstein: The New Order, and the general public. Mick Gordon composed the music for the game, with additional music contributed by Ben F. Carney, Chris Hite and Chad Mossholder.
Despite receiving negative criticism during the beta period, Doom was very well received by critics and players; the single-player campaign, graphics, and gameplay were praised, whereas the multiplayer mode drew the most criticism. The game was the second best-selling video game in North America and the UK a few weeks after its release, and sold over 500,000 copies for PCs within the same time period.

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